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Rendering Programming Intern

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The Programme

You will work within a collaborative multidisciplinary environment and support the implementation of graphical rendering features that meet the requirements of the project’s Lead Artist and Technical Architect.

What You Will Do

  • Support in the implementation of practical and timely solutions that meet the game design and technical requirements.
  • Implement code that is modular, self-contained, and defensive and observes the technical constraints on the system.
  • Work in an agile development team, and take responsibility for organising and planning their own work.
  • Maintain technical documentation for the engineering team as well as other disciplines.
  • Optimise code and data for memory usage and performance as required.

Required Skills and Abilities

  • Passionate about playing and making games.
  • Currently pursuing a bachelor’s or master’s degree in computer science, computer engineering, mathematics, game programming or a similar field.
  • Must be enrolled in a local institution and internship must be recognized by the school.
  • Excellent C/C++ programming skills, with good knowledge of object oriented development.
  • Strong mathematics background (logic, linear algebra, calculus, statistics and probability).
  • Good understanding of data structures and algorithms.
  • Proven ability to debug defects of a reasonable complexity.
  • Good mathematics ability and a familiarity with common 3d graphics principles and rendering algorithms.
  • Experience with commonly used development tools such as Visual Studio and perforce is preferred.

Preferred Internship Period: 4 – 6 months.

Closing in 15 days
Closing in 15 days
  • Job type:Internships
  • Disciplines:

    Computer Science, Engineering, Mathematics

  • Citizenships:

  • Locations:

    Singapore (Singapore)

  • Closing Date:10th Jun 2020, 6:00 pm

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